Andrii Hulenko

Unity Software Engineer | XR Solutions for business

Bringing Your Vision to Life in Extended Reality

I specialize in transforming ideas into interactive experiences — whether it’s an AR/VR application. My commercial experience includes:

  • VR\XR training solutions
  • AR\VR entertainment apps
  • AR applications for architecture and real estate
  • XR tools for digital exhibitions and live events
  • Interactive kiosks for shopping malls
  • Mobile game development
  • Team and tech leadership in resource management
  • Software engineering using Unity
  • Computer vision and machine learning integration
  • R&D and rapid prototyping
  • Game development

About
My first program was written in 1999. Over the years, I’ve explored multiple languages including C++, JavaScript, Python, Assembler, Visual Basic, PHP, Objective-C, and Java. Eventually, I found my true passion in Unity and C#, where creativity meets powerful tools.

Approach
For me, every project is a living system — a harmony of logic, creativity, and user experience. I genuinely enjoy the development process, but nothing compares to watching people interact with something I’ve built. That’s what motivates me to keep improving.

Expertise

01

Unity development

Unity is the number one environment for VR training creation and AR exhibition applications.

02

Microsoft Kinect SDK

Microsoft Kinnect is a device that I use for skeletal tracking for different interactive application for malls and digital exhibitions. I have solutions for Microsoft Kinect V1 and Kinect Azure devices.

03

Mixed Reality Toolkit

Microsoft HoloLens 2 is a most useful device for the science, medical, and machinery industries.

04

Unity AR Foundation / Easy AR / Vuforia

Most useful frameworks for AR applications.

05

Oculus VR / HTC Vive Focus 3

Oculus Quest 2 (Meta Quest) and Vive Focus 3 are the primary devices for VR training in different industries.

06

Multiplayer

Photon PUN2, Photon Fusion, FishNet, LightNet are the most popular multiplayer solutions in Unity.

07

SDKs and frameworks integration

Zenject, UniTask, DoTween, Addressables, FishNet, Firebase, Admob, Vungle, Spotify API, Azure PlayFab and much more...

08

SOLID, OOP, KISS, DRY, design patterns

I know the cost of these principles and how to use them in practice.

09

Artificial intelligence (AI) and Machine Learning (ML)

ChatGPT
Google Speech-to-Text
Google Text-to-Speech
Google MediaPipe
Unity Barracuda
ML models training (Python, Keras)

10

RESTful API

Azure PlayFab
Proprietary solutions

Skills

99%

Unity

35%

MRTK / Microsoft HoloLens

40%

Native Plugins Development

80%

Photon / Netcode Networking

50%

Microsoft Kinect SDK

80%

Oculus Meta SDK

70%

Apple Vision Pro

45%

ShadersL

85%

UltimateXR

70%

Zenject / DI

60%

EasyAR

90%

Unity AR Foundation

40%

Niantic Lightship

40%

Unity Barracuda / ML models integration

Experience

2023 – 2025

Vision Lab

CTO

Kyiv, Ukraine

Vision Lab is an internal company of Internet Investments Group. VR products development.

2022 – 2023

WeAR Studio

Senior Software Engineer

Kyiv, Ukraine

WeAR Studio is a service company whose focus is to solve specific business challenges with the help of AR/VR technologies.

2021 – 2022

TSUKAT

Senior Software Engineer - Unity Tech Lead

Lviv, Ukraine

TSUKAT is a leader in VR and AR solutions in Ukraine. I work in a Tech Lead position and developed solutions for different AR/VR projects.

2012 – 2021

CODNES

C++ Cocos2d-x Developer / C# Unity Developer

Kyiv, Ukraine

I got experience with people resources management in a Team Lead position. My team developed 80 mobile games for different app stores.

2009 – 2012

CyberSecurity

C++ System programming

Kyiv, Ukraine

I got experience with C++ system programming.

2007 – 2009

Innovative Marketing

PPC Conversion executive

Kyiv, Ukraine

My responsibility was to provide and control new web projects in the company.

2006 – 2007

Innovative Marketing

Manual and automation QA

Kyiv, Ukraine

As an automation QA, I developed test cases for Quick Test Pro (QTP) on VBScript.

Education

2006 – 2010

Institute of Land Management and Information Technologies at the National Aviation University

Specialist degree, GIS (Geographic information systems)

Kyiv, Ukraine

2003 – 2006

College of Information Technologies and Land Management of the National Aviation University

Engineering Geodesy

Kyiv, Ukraine

Awards


Microsoft's Unity Game Developer Challenge 2017

My game "Burger Chef" won second place


CodinGame

I am in the Top 20% of developers on CodinGame.com - competitive programing platform.


Microsoft Certifications

Device and Environment Considerations of a Quality HoloLens 2 Application