Andrew Hulenko

Senior Unity Software Engineer

How i can help you

I can implement your vision in AR or VR application, mobile game, or Desktop Software. My commercial experience includes the following:

  • VR training
  • AR \ VR entertainment applications
  • AR applications for architecture and real estate
  • AR applications for digital exhibitions and events
  • Interactive stands in shopping malls
  • Mobile games development
  • Resource management in Tech\Team Lead position
  • Software development using Unity
  • Third-party plugins integration
  • Computer vision and ML plugins integration
  • R&D

I have been programming for as long as I can remember. The first program I developed was in 1999. Since that time programming has attracted me even more as the level of IT technologies increased. During this long time, I managed to program in various languages such as C++, JavaScript, Python, Assembler, Visual Basic, PHP, Objective-C, and Java but I stopped at Unity and C#.

Every project is interesting for me because a computer program is a balanced system and I have pleasure during the development process. Most of all in my work I like to watch people while they are using my software.

Rates

PROJECT TYPE RATE
VR (Oculus\HTC) 38$ per hour
VR (Apple Vision Pro) 50$-90$ per hour
AR (Android\iOS) 20$-40$ per hour
Desktop application 22$ per hour
Microsoft Hololens 60$ per hour
Microsoft Kinect (Azure, V2) 45$ per hour
GameDev (Mobile) 25$-60$ per hour
* Rates are varying and depend on technical requirements.

Expertise

01

Unity development

Unity is the number one environment for VR training creation and AR exhibition applications.

02

Microsoft Kinect SDK

Microsoft Kinnect is a device that I use for skeletal tracking for different interactive application for malls and digital exhibitions. I have solutions for Microsoft Kinect V1 and Kinect Azure devices.

03

Mixed Reality Toolkit

Microsoft HoloLens 2 is a most useful device for the science, medical, and machinery industries.

04

Unity AR Foundation / Easy AR / Vuforia

Most useful frameworks for AR applications.

05

Oculus VR / HTC Vive Focus 3

Oculus Quest 2 (Meta Quest) and Vive Focus 3 are the primary devices for VR training in different industries.

06

Multiplayer

Photon PUN2, Photon Fusion, FishNet, LightNet are the most popular multiplayer solutions in Unity.

07

SDKs and frameworks integration

Zenject, UniTask, DoTween, Addressables, FishNet, Firebase, Admob, Vungle, Spotify API, Azure PlayFab and much more...

08

SOLID, OOP, KISS, DRY, design patterns

I know the cost of these principles and how to use them in practice.

09

Artificial intelligence (AI) and Machine Learning (ML)

ChatGPT
Google Speech-to-Text
Google Text-to-Speech
Google MediaPipe
Unity Barracuda
ML models training (Python, Keras)

10

RESTful API

Azure PlayFab
Proprietary solutions

Skills

99%

Unity

35%

MRTK / Microsoft HoloLens

40%

Native Plugins Development

80%

Photon / Fish-Net Networking

50%

Microsoft Kinect SDK

75%

Oculus Integration SDK

55%

BNG Framework

25%

Shaders / HLSL

85%

UltimateXR

70%

Zenject / DI

60%

EasyAR

90%

Unity AR Foundation

40%

Niantic Lightship

40%

Unity Barracuda / ML models integration

Experience

2023 – 2024

Vision Lab

CTO

Kyiv, Ukraine

Vision Lab is an internal company of Internet Investments Group. VR products development.

2022 – 2023

WeAR Studio

Senior Software Engineer

Kyiv, Ukraine

WeAR Studio is a service company whose focus is to solve specific business challenges with the help of AR/VR technologies.

2021 – 2022

TSUKAT

Senior Software Engineer - Unity Tech Lead

Lviv, Ukraine

TSUKAT is a leader in VR and AR solutions in Ukraine. I work in a Tech Lead position and developed solutions for different AR/VR projects.

2012 – 2021

CODNES

C++ Cocos2d-x Developer / C# Unity Developer

Kyiv, Ukraine

I got experience with people resources management in a Team Lead position. My team developed 80 mobile games for different app stores.

2009 – 2012

CyberSecurity

C++ System programming

Kyiv, Ukraine

I got experience with C++ system programming.

2007 – 2009

Innovative Marketing

PPC Conversion executive

Kyiv, Ukraine

My responsibility was to provide and control new web projects in the company.

2006 – 2007

Innovative Marketing

Manual and automation QA

Kyiv, Ukraine

As an automation QA, I developed test cases for Quick Test Pro (QTP) on VBScript.

Education

2006 – 2010

Institute of Land Management and Information Technologies at the National Aviation University

Specialist degree, GIS (Geographic information systems)

Kyiv, Ukraine

2003 – 2006

College of Information Technologies and Land Management of the National Aviation University

Engineering Geodesy

Kyiv, Ukraine

Awards


Microsoft's Unity Game Developer Challenge 2017

My game "Burger Chef" won second place


CodinGame

I am in the Top 20% of developers on CodinGame.com - competitive programing platform.


Microsoft Certifications

Device and Environment Considerations of a Quality HoloLens 2 Application